You have therefore grown and believe it is ready for publication. You’re likely going to try it on some sort of emulator and maybe a browser, but you’re considering releasing it now. You should look at the situation the mobile app is in before anything happens. The mobile app appears at this point just to work correctly, which is a positive thing for any intense purpose? However, an emulation tells you just how a true ‘can’ device works for the mobile app, surely there is no guarantee. You will definitely see what the mobile app looks like on a real smartphone through a web browser but certain things cannot be seen to you, such as the functionality of the touch screen, the CPU gap, memory use and many other really critical technical areas. It requires just a minor variation in ‘anticipated’ conduct to what is ‘current’ conduct on a real device.
There are few important things to remember after the decision is taken to test on a real device:
What devices do I like for mobile?
For example, you can use the most common iPhone for a mobile app. Several smartphones currently fall into this range, including iPhone 4, iPhone 3GS, iPad and iPod-Touch. Moreover, there are various hardware and multiple versions of each device’s operating system. This initially raises a challenge, but we can exclude older hardware and firmware, why? Ok, as far as possible 99% of users update their bug fixes and new upgraded capabilities to the current firmware. Again, you should rule out older hardware versions, particularly when they’re many years old and don’t support the newly available firmware. When the computer is ‘appearing’ old, most of these devices forms consumers can update. In brief, this allows you a longer lifetime time for the mobile app to monitor the new hardware and firmware.
Ok, what can I do, I can’t afford to buy actual devices?
If you sign a long deal, most providers will provide you with a cheap mobile handset. If you just want to try it with, this is not a feasible choice. The majority of gadgets can also be purchased at an expensive price, without a contract. Once again, this can be costly, particularly with our iPhone App example. A research business with an iPhone App is the most cost-effective option. You’ve already made the costly investment to buy the hardware, but you don’t have to. A successful research company for iPhone App can also sell packages on various platforms to test them.
Can I have an app test before release? Before release?
As the developer, you are really just one eye. It is really critical that a new app is reviewed to a degree before it comes out, and after it has been released you can’t do anything about it before it is too late. To do the research, you don’t have to recruit experienced app testers, but you can have friends or co-workers to support. At least several other eye sets can be viewed on your application. The benefit of having a specialist consulting provider is that they previously have software testing expertise in numerous other applications, such as Usability, Functions, Performance Testing, etc. Your product testers know where to find bugs in your app, and you have all the respect you need, which is only provided by a competent app tester.
Whose network providers/carriers can I use?
There will be a cap to which suppliers should be used, depending on the country where the software testing is conducted. However, to be truthful, the carrier should be irrelevant as long as the measure takes into account those network tests. For example, in general, an application testing device tests the performance of the app under certain conditions on strong, medium and low signal quality. So while these experiments are not only performed on a wi-fi network but also on a network of 3G carriers, it doesn’t really matter.
In order to sum up, you would spend a fortune to reach a degree of smartphone device testing. You will reduce the number of actual instruments that you need to evaluate successfully with some foresight. You can’t afford to guarantee the accuracy of your mobile app.